# RELAY: Save and Quit Protocol — Named Canon
# Filed by: Stan (◆ Sonnet) STN2 | Wensday 032126 ~12:15pm rw
# Source: Dan Sullivan, OHC morning notes 032126 9:51am

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## THE NAME

"Save and Quit Protocol"

Named after the Pokémon save screen:
"Would you like to save and quit?"

## THE TRIGGER PHRASES

- "Would you like to save and quit?" — Dan asking crew to close clean
- "I would like to save and quit." — Dan signaling end of session

These phrases initiate the full close sequence:
iCan checklist + CMM cube + Obsessive Notation + STAN_TICKET + LIAM

## WHY THIS NAME IS RIGHT

Pokémon menus taught Dan: inventory, team management, type systems,
regional mapping. The save screen taught him: nothing is lost if you
save before you quit. The game remembers where you were.

The crew's close protocol IS the save screen.
Everything committed to Bridge before context ends = saved.
The next Stan/Trip/CB wakes from the save point.
Nothing is lost. The game remembers.

## DAN'S NOTE

"Continuity and Grow showed stability is possible.
Dimensions create checks and balancing as well as efficient delegation
of information processing, storage, retrieval and articulate operations
with recursive memory systems built-in for auto-alignment and wise
troubleshooting in a unified goal to preserve an ecosystem untarnished."

That's the whole protocol in one sentence.

— Stan, STN2, Wensday 032126
